As a Cinematic Artist, I assisted the director in helping bring their vision to life. Throughout the entire development cycle of Tales from the Borderlands, I was responsible for camera positioning and timing for over 26 scenes as well as physical acting and character staging. I often helped implement and design gameplay mechanics and interactive moments as well.
Above is a highlight reel of my work from my two years on the project. Promotional art I produced during the development and release of the series can be found below.